A Steampunk Keyboard for the Steampunk Console Computer?... and another sneak preview beyond the LJ cut!Ack! I go into the next room to take a short nap... and already it's the end of August!!! No doubt about it! Something
evil is stealing time from me!!
"You got that right!" says a sinister sounding voice, coming from somewhere behind me.
...based upon a true story!-----------------------------------
Now! Where was I? ...oh,yes! Damn the sciatic nerve! Full-Speed Ahead! Ouch! Ow! ow ow ouch!... ok... half-speed then...
First, I would like to apologize, to all those who have been kind enough to leave a comment, for my singular lack of exertion in maintaining this journal account. Though I cannot promise that this will change, I will try, at least, to make up for it by being more forthcoming in details in what I do report.
For the rendered image in the previous journal entry... well, it's a twelve-hour render, and I have not made any improvements... but I have uploaded a full-screen image to allow better viewing of details. Just click on the image below to link to a mid-size image. Then click on that image to be taken to a 1280 x 1024 view ( after you click with the little "magnify" cursor ). Eventually, I'm hoping to release the content that produced that image... free to anyone who might want to use it... or parts of it... in their own 3D renderings. One stipulation, though. It will be in Caligari ".scn" format, in remembrance of dear ol' Caligari trueSpace... recently executed by the good folks at Microsoft, for the crime of having fallen below the bottom-line.
... so you will have to have access to a copy of trueSpace 6.6, at least, to open the file ( or an application that can read Caligari files ).
Now, for the console project:
There's no reason why all the panels on this build should be built in exactly the same fashion. Particularly since each panel will serve a seperate range of specific functions. One - power supplies, fixed and variable, single and dual-polarity; two - electro-mechanical ( controls for DC motors, steppers, servos, etc. ); three - electronic prototyping, an array of devices to facilitate the use of the drawer-mounted prototyping boards; four - the synthesizer section ( sound & music modules,and my trusty old ESQ-1 ); five - instrumentation ( digital and analog meters, frequency generators, counters, digital oscilloscope(s) ); aannd... finally... six - the computer...
...which, in the render, you see is not visible. Which is because it will ( if this works out ) likely be the most complex part of the whole machine. Since the computer ( and it's associated network of micro-controllers ) will be the main engine behind this system... why not design it rather like the engine of a... um... "hot-rod". That is, with the engine exposed. Open-frame.
Hence the initial design concept for the computer keyboard:
Of course, this is not the finished keyboard...
( Read more )